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Hello, One of the great "games" of Linux has been the game DOOM. Created by Id, DOOM managed to capture the attention of a lot of people, including Master Linus Torvalds. Id created a follow-on game called QUAKE, which is far superior to DOOM both in graphics and network capabilities. While this program came out on Intel Linux a month or so ago, it is now available on Alpha systems which have the proper graphics cards. The port was done by Dave Taylor, of Crack.Com, the original porter of DOOM to Unix Systems, and is available free over the net. While I have not played it (I am not into "games"), several notables whose letters below have tried it. And in the two years that I have known him, this was the first time that I have seen Master Torvalds "desparate". Fortunately he is now "Sated". Many thanks to David Taylor of Crack.Com, Id, and Digital Equipment Corporation (for lending the equipment) in having QUAKE ported. Warmest regards, maddog =============================================================================== ==== Date: Mon, 12 Aug 1996 19:13:05 -0500 (CDT) From: Dave Taylor <ddt at crack.crack.com> To: linux-alpha at vger.rutgers.edu, axp-list at redhat.com Subject: Alpha Linux Quake Quake 1.01 (a nifty game) for Alpha/Linux is available on ddt.is.not.lame.org:/linux. The xf86quake version is slower and crashes some Alpha's. Don't really recommend it. Kind of a stillborn idea after I thought about it. Can't do byte-access to the framebuffer without reading each pixel you write. Sigh. Linus, sorry I couldn't port Doom to the Alpha. Plz accept this instead. I think you will dig. =-ddt-> - ------- Forwarded Message On 13 Aug 1996, Martin Ostermann wrote: > > Linus Torvalds <torvalds at cs.Helsinki.FI> writes: > > > Does anybody have the quake files unpacked somewhere? I really simply > > don't _have_ any DOS box to unpack things on, and I don't even have > > dosemu or anything like that installed anywhere.. I'd love ot try quake > > out on my home alpha. > > > > "Desperate" > > You don't need them -- the README of the alpha-quake package > describes how to catenate the data-files together to an 'quakedate.exe' > file, that can be extracted by lha, which is available for Unix. Even > comes with RedHat, as far as I remember. Duh. I _did_ that, and it didn't work. It turns out that the filename actually makes a difference: it _has_ to end with ".exe" or lha won't work. Oh, well. After renaming the file lha worked perfectly and I can shoot monsters to my hearts delight. Perfectly playable even at largish screen sizes (700+ x 500+). Certianly a lot better than doom, which I had to play with the picture coming over the network from a x86 machine.. > I just did that, I am know waiting for alpha-quake to arrive -- about > 80% done during the last 3 hour's ! Indeed, know what you mean.. "Sated" - -- ============================================================================= Jon "maddog" Hall Internet: maddog at zk3.digital.com Senior Leader, UNIX Software Group Executive Director, Linux International Digital Equipment Corporation Linux International Mailstop ZK03-2/U15 80 Amherst St. 110 Spit Brook Rd. Amherst, N.H. 03031-3032 U.S.A. Nashua, N.H. 03062-2698 U.S.A. Voice: +1.603.881.1341 Voice: +1.603.672.4557 FAX: +1.603.881.6059
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