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I have an idea for a board game, and I'd like to implement it as a Web-based game, because (a) creating and marketing a physical game is more trouble than it's worth to me, and (b) doing it on the Web would be a good exhibition and practice of my programming skills (such as they are). The logical, not to mention career-enhancing, way of implementing this (correct me if I'm wrong) would be to have a server process on my own machine using a database to keep track of game state, and Java applets running in the players' browsers to display the board and communicate with the server about moves. (Note that I don't particularly care what language the server process is written in.) So if I want to implement this, I have to learn Java. Can y'all recommend books on Java that (a) are written for people who already have some clue about programming; (b) will teach me to write applet code that can run on a variety of browsers; (c) are well-organized enough for me to learn what I need for *this project* without wading through hundreds of irrelevant pages? -- "The big dig might come in handy ... for a few project managers whom I think would make great landfill." --Elaine Ashton == seth gordon == sgordon at kenan.com == standard disclaimer == == documentation group, kenan systems corp., cambridge, ma == - Subcription/unsubscription/info requests: send e-mail with "subscribe", "unsubscribe", or "info" on the first line of the message body to discuss-request at blu.org (Subject line is ignored).
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