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On Oct 9, 2009, at 6:39 PM, Scott Ehrlich wrote: > I received at least one email suggesting a Windows-based rendering > farm - likely to consist of a few rack systems all running 64-bit > Windows. I read an article on Tomshardware which gave some decent > insight. What can list participants offer on this concept? Virtualization is a nifty thing, and like every nifty thing it gets misused :). Don't use it for your render farm. Render farms are a lot like Beowulf clusters (and are sometimes set up *as* Beowulfs). They take big tasks and break them down into smaller pieces. More nodes = more pieces = faster render times. Virtualization is not a win in this environment because your host limits the number of concurrent VMs. Virtualization is not a win because you want to be able to swap out a failed node as quickly as possible -- and that is neither easy nor fast if you have a hardware fault on the physical host. --Rich P.
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