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On 08/08/2012 11:28 PM, Rich Pieri wrote: > Lagging specs don't matter much to a game console. Consoles are locked > environments: once the specs are set they're set for the life of the > console. This ensures that the first and last consoles off the lines > will run all of the same games. Unless you're Sony. The PS3 has at least 3 different hardware baselines, and the ones that came out first can play games that the later models cannot. How's that for an unexpected direction in evolution? ;-) (the PS3 initially had some additional hardware to make it fully compatible with all PS2 games, but sometime after release decided it was too expensive, so they quietly yanked it from newer models) But you're initial point about lagging specs not mattering much for consoles is right from another perspective: people using game consoles don't care as much about cutting edge graphics. Games that are released for PC and various console platforms often have "high texture" packs for the PC version, because PCs, even of the same vintage as the console, will have much better graphics cards and more memory (and nowadays, more CPUs). Matt
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