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Chris O'Connell wrote: > I have a couple of the Genesi smart boxes hanging around... So that's a small ARM-based computer? One of these? http://www.genesi-tech.com/products > I'm afraid he may be overwhelmed however. Perhaps. I'm not familiar with the Genesi product line and what community it has around it. With some hardware devices there is a big enough community that most of the hard stuff has been taken core of. You just pick an OS, download it to an SD card, and boot up. How complicated things get then depend on the OS (or distribution) you chose. A Raspberry Pi might be a better choice, due to the community factor: http://www.raspberrypi.org/ (Looks like this board now has its own dedicated magazine, http://www.themagpi.com/. That'll give you an idea of the size of the community around it.) > ...why would someone so young like to play with a somewhat primitive > Gnome interface when they have an Android Tablet and a Windows laptop > at their disposal? I would guess much the same reasons as any other inquisitive hacker-type would: greater control and capability. The ability to tinker is more important than heaving a ready-to-use solution. For a kid accomplished enough to be modifying hardware without much adult assistance, I'd say they have the persistence to learn what they need to about Linux or whatever in order to accomplish what they want. Never underestimate what a kid can do if they are willing to spend the time on it. The author of this blog posting: http://eviltrout.com/2012/12/30/programming-since-i-was-seven.html started programming when he was 7, and impressed the adults around him, but in retrospect he see what he did as pretty straight forward and mostly a byproduct of being fortunate enough to have the equipment and the luxury to spend vast quantities of time playing around with it. > Can anyone recommend any ways/programs/resources to encourage interest in > Open Source to a kid of this age? How about a subscription to Make Magazine? (http://makezine.com/) They also have a catalog of kits you can browse by difficulty (this link shows the easiest): http://kits.makezine.com/complexity/1/ where you'll find stuff like littleBits: http://kits.makezine.com/2011/11/14/littlebits-starter-kit/ a modular electronics construction kit, though it sounds like he might be beyond that. I hear Lego has some new robotics kits that use open source: http://techcrunch.com/2013/01/06/lego-mindstorms-ev3-the-better-faster-stronger-generation-of-robotic-programming/ The system runs on Linux-based firmware and sports USB and SD ports. Of course, as Lego gets more and more comfortable in the software space, integration with iOS and Android is to be expected straight out of the box, along with a 3D virtual instructional guide available on the iPad. But they're expensive. $200+. These are all fairly hardware-centric suggestions, based on the background you described, but obviously there are an infinite choice of activities to get into open source software development that are purely software. How about learning how to create games for Android? https://www.ibm.com/developerworks/mydeveloperworks/blogs/theTechTrek/entry/creating_a_simple_android_game_using_andengine1?lang=en -Tom -- Tom Metro Venture Logic, Newton, MA, USA "Enterprise solutions through open source." Professional Profile: http://tmetro.venturelogic.com/
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