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[Discuss] peer to peer software
- Subject: [Discuss] peer to peer software
- From: bill.n1vux at gmail.com (Bill Ricker)
- Date: Sat, 7 Jun 2014 11:53:27 -0400
- In-reply-to: <eb35e0aeb94a4aedac41445d1c82aeaa@CO2PR04MB684.namprd04.prod.outlook.com>
- References: <539318A8.4030609@stephenadler.com> <eb35e0aeb94a4aedac41445d1c82aeaa@CO2PR04MB684.namprd04.prod.outlook.com>
If peering is manual-out-of-band, you can just code to sockets (or pipe to netcat). ?If peering isn't manual-out-of-band, yes, you need peer discovery. Which protocols and (de)centralized server-infrastructure depends upon how local or dispersed your users will be, and if they will have special privacy requirements. ?Googling? > ?? > peer discovery algorithms ?my top 5 hits are 4 scholarly articles and cs.stackexchange.com , but discussion at gamedev.stackexchange.com found with query ? peer discovery library may be more practical. Peer discovery and peering in a secure way will be awkward at best. -- Bill Ricker bill.n1vux at gmail.com https://www.linkedin.com/in/n1vux
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- [Discuss] peer to peer software
- From: adler at stephenadler.com (Stephen Adler)
- [Discuss] peer to peer software
- From: blu at nedharvey.com (Edward Ned Harvey (blu))
- [Discuss] peer to peer software
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