Rendering farm?
Richard Pieri
richard.pieri-Re5JQEeQqe8AvxtiuMwx3w at public.gmane.org
Fri Oct 9 19:37:25 EDT 2009
On Oct 9, 2009, at 6:39 PM, Scott Ehrlich wrote:
> I received at least one email suggesting a Windows-based rendering
> farm - likely to consist of a few rack systems all running 64-bit
> Windows. I read an article on Tomshardware which gave some decent
> insight. What can list participants offer on this concept?
Virtualization is a nifty thing, and like every nifty thing it gets
misused :). Don't use it for your render farm. Render farms are a
lot like Beowulf clusters (and are sometimes set up *as* Beowulfs).
They take big tasks and break them down into smaller pieces. More
nodes = more pieces = faster render times. Virtualization is not a
win in this environment because your host limits the number of
concurrent VMs. Virtualization is not a win because you want to be
able to swap out a failed node as quickly as possible -- and that is
neither easy nor fast if you have a hardware fault on the physical host.
--Rich P.
More information about the Discuss
mailing list