[Discuss] Dev Ops - architecture (local not cloud)
Edward Ned Harvey (blu)
blu at nedharvey.com
Sat Dec 14 00:48:42 EST 2013
> From: Bill Bogstad [mailto:bogstad at pobox.com]
> Sent: Friday, December 13, 2013 5:49 PM
> To: Edward Ned Harvey (blu)
> Cc: GNHLUG; blu
> Subject: Re: [Discuss] Dev Ops - architecture (local not cloud)
>
> On Fri, Dec 13, 2013 at 1:42 PM, Edward Ned Harvey (blu)
> <blu at nedharvey.com> wrote:
> >> From: discuss-bounces+blu=nedharvey.com at blu.org [mailto:discuss-
> >> bounces+blu=nedharvey.com at blu.org] On Behalf Of Kent Borg
>
> >> Something else I long ago observed: Because ethernet degrades
> >> gracefully it always operates degraded.
> >
> > Ethernet does NOT degrade gracefully. A graceful degradation would be:
> You have 11 machines on a network together. 1 is a server, and 10 are
> clients. All 10 clients hammer the server, and all 10 of them each get 10% of
> the bandwidth that the server can sustain. This is the behavior of other
> network switching topologies (in particular IB and FC) but it is not the
> behavior of Ethernet. Because Ethernet is asynchronous, buffered, store
> and forward, with flow control packets and collisions... Sure, the most
> intelligent switches can eliminate collisions, but flow control is still necessary,
> buffering is still necessary... You have network overhead, and congestion
> leads to degradation of efficiency. Each of the 10 clients might be getting 5%
> of the bandwidth, which is an ungraceful degradation.
>
> Ed: Can you define what you mean by "collision" in the context of an
> Ethernet switch where twisted pair wiring is being used? (i.e. any
> of the commonly used *BaseT wiring systems)
Did you stop reading at the first instance of the word "collision?" Because I think I went into that immediately thereafter. Switches eliminate collisions (although hubs did not) but everything else is still relevant.
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