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[Discuss] 3d... stuff?
- Subject: [Discuss] 3d... stuff?
- From: me at mattgillen.net (Matthew Gillen)
- Date: Tue, 1 Feb 2022 00:37:24 -0500
- In-reply-to: <CAGjqrShvOZh6MRPmKXsLMCzzPn5SymYceRg2Xd5WYE-FB-O-xQ@mail.gmail.com>
- References: <CAGjqrShvOZh6MRPmKXsLMCzzPn5SymYceRg2Xd5WYE-FB-O-xQ@mail.gmail.com>
Daniel, For doing 3d modeling of the structures, blender is a good choice: https://www.blender.org/ There's lot of options for how to do the ray-tracing, it's been a staple of computer graphics for a long time. To help you get started: https://en.wikipedia.org/wiki/Ray_tracing_(graphics) https://developer.nvidia.com/discover/ray-tracing https://developer.nvidia.com/rtx/ray-tracing HTH, Matt On 1/29/2022 6:09 PM, Daniel C. wrote: > Hey gang, > > I'm tilting at a windmill called "simulated evolution," and I'm in over my > head before I've even started. > > I want to have plants and animals co-evolve, and plants obviously need to > grow up toward the sun, getting more or less nutrition depending on how > much of their photosynthesizing surfaces are exposed to sunlight. > > Which means I need a way to represent 3d structures, and then calculate > which of them can be seen from above. (The first iteration won't include > orbit or rotation of the planet, so no sunrise / sunset and no seasons.) > > I have absolutely no clue what data structure to use for this, and what > algorithm is appropriate for doing the projection that calculates sun > exposure. > > Help? I'm just looking for the names of the appropriate tools, I can teach > myself to use them. > > Thank you! > Daniel > _______________________________________________ > Discuss mailing list > Discuss at lists.blu.org > http://lists.blu.org/mailman/listinfo/discuss
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